

About
SPLENDEED
Founded by Léo Margueritte, SPLENDEED® stands out as a production company. Our mission is to redefine the standards and the way stories are told, music is created, and video games are developed, by bringing our "out-of-the-box" vision to the public.
Team
Léo Margueritte
Léo Margueritte is CEO of SPLENDEED® and a narrative game designer. On TOMORROW’S DAY, he is responsible for the overall vision of the project, the writing, and the consistency between gameplay, story, and art direction.
Virgile Touzé
Virgile is a Tech Game Designer on TOMORROW’S DAY. He handles the technical aspects of game design, production organization, and game programming. His role is to bridge the gap between design intentions and their practical implementation.
Antoine Martin
Antoine Martin is a Unity programmer for TOMORROW’S DAY. He contributes to the game's technical development by implementing the features and systems necessary for the project's smooth operation. His work brings the gameplay elements to life and ensures a playable and stable experience.
Laurie Hervé
Laurie Hervé is a 3D artist on TOMORROW’S DAY. She contributes to the creation of the game's environments and visual elements, ensuring their consistency with the art direction. Her work helps bring the game world to life and enhance the project's atmosphere.
Marie Le-Guen
Marie Le Guen is in charge of UX and UI design on TOMORROW'S DAY. She works on the user experience and interface design, ensuring the game is clear, fluid, and enjoyable to use. Her role is to make interactions understandable and consistent with the game's world.
Commitment to Excellence:
At SPLENDEED®, we believe in the power of collaboration and innovation to create works that inspire, entertain, and engage. Our close-knit team is composed of talents from across the entertainment industry, all dedicated to pushing the boundaries of creativity while honoring our commitment to excellence.
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